Hello there! Here's hoping there's a healthy number of audio game players here.
Haaf's Game Engine for Unix is a fork of Haaf's Game Engine developed by Ryan C. Gordon (icculus) and Red Marble Games. It was used to port Hammerfight to Mac OS X and Linux. On August 7, 2011, the source code for this fork was released to the public under the zlib License. Mac OS Same, but the Mac OS version hasn't been tested. Feel free to contact us if you encounter any problem. Android For this to work, you have to have enabled foreign apk installation on your smartphone. Check our on the internet to know how to do that. Get the apk and run it: it will install the game. You should get a message saying that the.
I'm posting because I'm part of a team of three, developing a narrative driven, 3D binaural audio game (entirely accessible to the blind and VI community), featuring explorable, immersive sound worlds, a complex dramatic story and multiple innovative audio mechanics based on psycho-acoustic principles. The game will be available on PC/MacOS/Linux, and Android/iOS.
We've just launched the Kickstarter, and we really need some help keeping the momentum going to surpass our target.
Here’s the Kickstarter campaign page, which has a lot more detail, I didn't want to write a wall of text here, as well as an early pre-alpha demo of the game:
And our socials which are pretty active at the moment..
Facebook- https://www.facebook.com/PitchBlackADusklightStory/
Instagram- @pitchblackgame
Twitter- @dusklightpro
Instagram- @pitchblackgame
Twitter- @dusklightpro
Alphabeta Asteroids (itch) Mac Os X
Alphabeta Asteroids (itch) Mac Os Download
A huge thanks again from myself and the other two guys on the team.
Connor, Harry and Jordan
Purple Jam Ltd
Purple Jam Ltd
P.S. if you fancy a more personal chat about the game, audio games generally, or just how you're day's going, please do add me on Facebook smile - https://www.facebook.com/HarryJCooper